Mazes in videogames : meaning, metaphor and design /
"From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds"--Provided by publisher.
Saved in:
Main Authors: | |
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Published: |
McFarland & Company, Inc., Publishers,
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Publisher Address: | Jefferson, North Carolina : |
Publication Dates: | [2013] |
Literature type: | Book |
Language: | English |
Subjects: | |
Summary: |
"From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds"--Provided by publisher. |
Carrier Form: | v, 183 pages : illustrations ; 23 cm |
Bibliography: | Includes bibliographical references ( 174-179) and index. |
ISBN: |
9780786467945 (softcover) : 0786467940 (softcover) |
Index Number: | GV1469 |
CLC: | G898.3 |
Call Number: | G898.3/G291 |