Mazes in videogames : meaning, metaphor and design /

"From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds"--Provided by publisher.

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Bibliographic Details
Main Authors: Gazzard, Alison, 1982
Published: McFarland & Company, Inc., Publishers,
Publisher Address: Jefferson, North Carolina :
Publication Dates: [2013]
Literature type: Book
Language: English
Subjects:
Summary: "From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds"--Provided by publisher.
Carrier Form: v, 183 pages : illustrations ; 23 cm
Bibliography: Includes bibliographical references ( 174-179) and index.
ISBN: 9780786467945 (softcover) :
0786467940 (softcover)
Index Number: GV1469
CLC: G898.3
Call Number: G898.3/G291