Virtual reality systems /
This volume brings together a number of the leading practitioners and exponents in the field of virtual reality (VR), and explores some of the main issues in the area and its associated hardware and software technology. The main components of the current generation of virtual reality systems are out...
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Corporate Authors: | ; |
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Group Author: | ; ; |
Published: |
Academic Press,
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Publisher Address: | London ; San Diego : |
Publication Dates: | 1993. |
Literature type: | eBook |
Language: | English |
Subjects: | |
Online Access: |
http://www.sciencedirect.com/science/book/9780122277481 |
Summary: |
This volume brings together a number of the leading practitioners and exponents in the field of virtual reality (VR), and explores some of the main issues in the area and its associated hardware and software technology. The main components of the current generation of virtual reality systems are outlined, and major developments of VR systems are discussed. |
Carrier Form: | 1 online resource (xxii, 327 pages) : illustrations |
Bibliography: | Includes bibliographical references (pages 289-312) and index. |
ISBN: |
0122277481 9780122277481 |
Index Number: | QA76 |
CLC: | TP11 |
Contents: |
Virtual reality : definitions, history and applications / SuperVision -- a parallel architecture for virtual reality / Virtual reality products / Computational model for the stereoscopic optics of a head-mounted display / Comprehensive virtual environment laboratory facility / Gesture driven interaction as a human factor in virtual environments -- an approach with neural networks / Using physical constraints in a virtual environment / Device synchronization using an optimal linear filter / Virtual reality techniques in flight simmulation / Using virtual reality techniques in the animation process / Dynamic fishEye information visualizations / Virtual reality : a tool for telepresence and human factors research / Critical aspects of visually coupled systems / AVIARY -- a generic virtual reality interface for real applications / Using gestures to control a virtual arm / Toward three-dimensional models of reality / Back to the cave -- cultural perspectives on virtual reality / Ethical issues in the application of virtual reality to the treatment of mental disorders / |