Examining the evolution of gaming and its impact on social, cultural, and political perspectives /
"This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"--
Saved in:
Group Author: | ; |
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Published: |
Information Science Reference,
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Publisher Address: | Hershey, PA : |
Publication Dates: | [2016] |
Literature type: | Book |
Language: | English |
Series: |
Advances in Human and Social Aspects of Technology (AHSAT) Book Series,
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Subjects: | |
Summary: |
"This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"-- |
Carrier Form: | xxxiv, 456 pages : illustrations ; 29 cm. |
Bibliography: | Includes bibliographical references and index. |
ISBN: |
9781522502616 (hardcover) : 1522502610 (hardcover) |
Index Number: | GV1469 |
CLC: | G898.3-05 |
Call Number: | G898.3-05/E961 |
Contents: | A Comparative Study of Digital Game Curricula in Taiwan and U.S. : Implications for Educating Future Digital Creative Industry Professionals / Kenneth C.C. Yang, Yowei Kang -- Bobo Dolls, Red Herrings, and Millennial Needs : Socialization within a Culture of Digital Expediency, Expectations of Freedom of Speech without Bounds / Caroline Crawford -- Memories in and of Games Played : Memories of Game Play, In-game Memories, and Memory as a Form of Time Travel in Games / Frances Van Scoy -- Toward Broader Definitions of "Video Games" : Shifts in Narrative, Player Goals, Subject Matter, and Digi |