Hybrid museum experiences : theory and design /

"'So you're the one getting this gift? Lucky you! Someone who knows you has visited the museum. They searched out things they thought you would care about, and they took photos and left messages for you.' This is the welcoming message for the 'Gift' app, designed to cre...

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Bibliographic Details
Group Author: Wærn, Annika, 1960- (Editor); Løvlie, Anders Sundnes (Contributor)
Published: Amsterdam University Press,
Publisher Address: Amsterdam :
United States :
Publication Dates: [2022]
Literature type: Book
Language: English
Series: MediaMatters
Subjects:
Summary: "'So you're the one getting this gift? Lucky you! Someone who knows you has visited the museum. They searched out things they thought you would care about, and they took photos and left messages for you.' This is the welcoming message for the 'Gift' app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation. This book reports on a 3-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment."--Back cover.
Carrier Form: 230 pages : illustrations (some color) ; 24 cm.
Bibliography: Includes bibliographical references (pages [213]-227) and index.
ISBN: 9789463726443
9463726446
9789048552849
9048552842
Index Number: AM125
CLC: G26-05
Call Number: G26-05/H992
Contents: (Concepts).
Introduction /
Hybrid Museum Experiences /
(Cases).
The "Gift" App - Gifting Museum Experiences /
"Never let me go" - Social and Introspective Play /
"Your Stories" - A Life Cycle Analysis /
(Craft).
Action Research as a Method for Reflective Practice in Museums /
Sensitizing Design Teams to Theory /
Ideation Tools for Experience Design /
Data-Driven Visiting Experiences /
Evaluation /
(Coda).
Remediating, Reframing and Restaging the Museum /