Geometric tools for computer graphics /

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over...

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Bibliographic Details
Main Authors: Schneider, Philip J., 1959
Corporate Authors: Elsevier Science & Technology
Group Author: Eberly, David H
Published: Boston : Morgan Kaufmann Publishers,
Publisher Address: Amsterdam :
Publication Dates: 2003.
Literature type: eBook
Language: English
Series: Morgan Kaufmann series in computer graphics and geometric modeling
Subjects:
Online Access: http://www.sciencedirect.com/science/book/9781558605947
Summary: Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your
Carrier Form: 1 online resource (xlv, 1009 pages) : illustrations.
Bibliography: Includes bibliographical references (pages 961-971) and index.
ISBN: 0585450226
9780585450223
9781558605947
1558605940
Index Number: T385
CLC: TP391.41
Contents: Preface -- 1. Introduction -- 2. Matrices and Linear Systems -- 3. Vector Algebra -- 4. Matrices, Vector Algebra, and Transformations -- 5. Geometric Primitives in 2D -- 6. Distance in 2D -- 7. Intersection in 2D -- 8. Miscellaneous 2D Problems -- 9. Geometric Primitives in 3D -- 10. Distance in 3D -- 11. Intersection in 3D -- 12. Miscellaneous 3D Problems -- 13. Computational Geometry Topics -- A. Numerical Methods -- B. Trigonometry -- C. Basic Formulas For Geometric Primitives -- Bibliography.
Introduction -- Matrices and linear systems -- Vector algebra -- Matrices, vector algebra, and transformations -- Geometric primitives in 2D -- Distance in 2D -- Intersection in 2D -- Miscellaneous 2D problems -- Geometric primitives in 3D -- Distance in 3D -- Intersection in 3D -- Miscellaneous 3D problems -- Computational geometry topics -- Appendices: A. Numerical methods -- B. Trigonometry -- C. Basic formulas for geometric primitives.