Computer games and the social imaginary /
Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital...
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Main Authors: | |
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Published: |
Polity Press,
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Publisher Address: | Cambridge, UK ; Malden, MA : |
Publication Dates: | 2013. |
Literature type: | Book |
Language: | English |
Series: |
Digital media and society series
|
Subjects: | |
Summary: |
Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society. |
Carrier Form: | viii, 219 pages ; 21 cm. |
Bibliography: | Includes bibliographical references (pages 201-214) and index. |
ISBN: |
9780745641119 : 0745641113 9780745641102 0745641105 |
Index Number: | GV1469 |
CLC: | G898.3-05 |
Call Number: | G898.3-05/K597 |
Contents: | Computer games in social theory -- Lineages of the computer game -- The formation of gaming culture -- Technology and power -- The phenakisticon -- Aesthetics and politics. |