The soul of Anime:collaborative creativity and Japan's media success story
Saved in:
Main Authors: | |
---|---|
Published: |
Duke University Press,
|
Publisher Address: | Durham |
Publication Dates: | 2013. |
Literature type: | Book |
Language: | English |
Series: |
Experimental futures |
Subjects: | |
Carrier Form: | x, 241 p.: ill. ; 25 cm. |
ISBN: |
9780822353805 (cloth : alk. paper) 0822353806 (cloth : alk. paper) 9780822353942 (pbk. : alk. paper) 0822353946 (pbk. : alk. paper) |
Index Number: | J954 |
CLC: |
J954-131.3 G131.34 |
Call Number: | J954-131.3/C746 |
Contents: |
Includes bibliographical references (p. [227]-236) and index. Collaborative networks, personal futures -- Characters and worlds as creative platforms -- Early directions in postwar anime -- When anime robots became real -- What makes a studio cutting edge : the value of the gutter -- Dark energy : what overseas fans reveal about the copyright wars -- Love revolution : Otaku fans in Japan -- Future anime: collaborative creativity and cultural action. In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research including interviews with artists at some of Tokyo's leading animation studios - such as Madhouse, Gonzo, Aniplex, and Studio Ghibli - Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries - including those that produce film, television, manga (comic books), and toys and other licensed merchandise - and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime. |