Fans and videogames : histories, fandom, archives /
Saved in:
Group Author: | ; ; |
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Published: |
Routledge, an imprint of the Taylor & Francis Group,
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Publisher Address: | New York : |
Publication Dates: | 2017. |
Literature type: | Book |
Language: | English |
Series: |
Routledge advances in game studies ;
9 |
Subjects: | |
Carrier Form: | x, 242 pages : illustrations ; 24 cm. |
Bibliography: | Includes bibliographical references and index. |
ISBN: |
9781138679672 (hardback) : 1138679674 (hardback) |
Index Number: | GV1469 |
CLC: | G898.3 |
Call Number: | G898.3/F215 |
Contents: | Early games production, gamer subjectivation and the containment of the ludic imagination / Graeme Kirkpatrick -- Transitioning to the digital : Run5 magazine as archive and account of SSG's dialogue with wargamers in the 1980s / Helen Stuckey -- Keeping the spectrum alive : platform fandom in a time of transition / Jaroslav Svelch -- Pirates, platforms, and players : theorizing post-consumer fan histories through the Sega Dreamcast / Skot Deeming and David Murphy -- EVE online's war correspondents : player journalism as history / Nick Webber -- NES homebrew and the margins of the retrogaming industry -- John vanderhoef -- Museums of failure : fans as curators of "bad", unreleased, and "flopped" videogames / Victor Navarro-Remesal -- Glitching, codemining and procedural level creation in Super Mario Bros. / James Newman -- Repacking my library / Jennifer deWinter and Carly Kocurek -- Sega Saturn fan sites and the vernacular curation of videogame history / Benjamin Nicoll -- Unusable archives : everyday play and the everyplay archives / James Manning -- Moving on from the original experience : philosophies of preservation and dis/play in game history / Melanie Swalwell. |