Fans and videogames : histories, fandom, archives /

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Bibliographic Details
Group Author: Swalwell, Melanie, 1972- (Editor); Stuckey, Helen (Editor); Ndalianis, Angela, 1960- (Editor)
Published: Routledge, an imprint of the Taylor & Francis Group,
Publisher Address: New York :
Publication Dates: 2017.
Literature type: Book
Language: English
Series: Routledge advances in game studies ; 9
Subjects:
Carrier Form: x, 242 pages : illustrations ; 24 cm.
Bibliography: Includes bibliographical references and index.
ISBN: 9781138679672 (hardback) :
1138679674 (hardback)
Index Number: GV1469
CLC: G898.3
Call Number: G898.3/F215
Contents: Early games production, gamer subjectivation and the containment of the ludic imagination / Graeme Kirkpatrick -- Transitioning to the digital : Run5 magazine as archive and account of SSG's dialogue with wargamers in the 1980s / Helen Stuckey -- Keeping the spectrum alive : platform fandom in a time of transition / Jaroslav Svelch -- Pirates, platforms, and players : theorizing post-consumer fan histories through the Sega Dreamcast / Skot Deeming and David Murphy -- EVE online's war correspondents : player journalism as history / Nick Webber -- NES homebrew and the margins of the retrogaming industry -- John vanderhoef -- Museums of failure : fans as curators of "bad", unreleased, and "flopped" videogames / Victor Navarro-Remesal -- Glitching, codemining and procedural level creation in Super Mario Bros. / James Newman -- Repacking my library / Jennifer deWinter and Carly Kocurek -- Sega Saturn fan sites and the vernacular curation of videogame history / Benjamin Nicoll -- Unusable archives : everyday play and the everyplay archives / James Manning -- Moving on from the original experience : philosophies of preservation and dis/play in game history / Melanie Swalwell.