The composition of video games : narrative, aesthetics, rhetoric and play /
"Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to creat...
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Main Authors: | |
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Corporate Authors: | |
Published: |
McFarland & Company, Inc., Publishers,
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Publisher Address: | Jefferson, North Carolina : |
Publication Dates: | [2019] |
Literature type: | Book |
Language: | English |
Series: |
Studies in gaming
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Subjects: | |
Summary: |
"Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visua |
Carrier Form: | vii, 234 pages : illustrations ; 23 cm. |
Bibliography: | Includes bibliographical references and index. |
ISBN: |
9781476673936 1476673934 |
Index Number: | GV1469 |
CLC: | G898.3 |
Call Number: | G898.3/Q66 |
Contents: | Introduction -- Chapter 1. Setting the groundwork -- Chapter 2. Narrative at play: Game composition and story -- Chapter 3. The rhetoric of games -- Chapter 4. Audiovisual ludonarrativity -- Chapter 5. Themes and audiovisual ludonarrativity -- Conclusion: Game over. |