Human-computer interaction-- INTERACT 2013 : 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013 : proceedings. Part II /

The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 55 papers included in the second volume are organized in topical sections on E-...

Full description

Saved in:
Bibliographic Details
Corporate Authors: International Conference on Human-Computer Interaction (International Federation for Information Processing) Cape Town, South Africa); SpringerLink (Online service)
Group Author: Kotzé, Paula, 1956-
Published: Springer,
Publisher Address: Heidelberg :
Publication Dates: 2013.
Literature type: eBook
Language: English
Series: Lecture Notes in Computer Science, 8118
LNCS sublibrary. SL 3, Information systems and application, incl. Internet/Web and HCI
Subjects:
Online Access: http://dx.doi.org/10.1007/978-3-642-40480-1
Summary: The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 55 papers included in the second volume are organized in topical sections on E-input/output devices (e-readers, whiteboards), facilitating social behaviour and collaboration, gaze-enabled interaction design, gesture and tactile user interfaces, gesture-based user interface design and interaction, health/medical devices, humans and robots, human-work interaction design, interface layout and data entry, learning and knowledge-sharing, learning tools, learning contexts, managing the UX, mobile interaction design, and mobile phone applications.
Item Description: Includes author index.
Carrier Form: 1 online resource (xxx, 791 pages) : illustrations.
ISBN: 9783642404801 (electronic bk.)
3642404804 (electronic bk.)
3642404790 (print)
9783642404795 (print)
Index Number: QA76
CLC: TP11-532
Contents: Long and Short Papers (Continued).
E-Input/Output Devices (e-Readers, Whiteboards).
Leisure-Based Reading and the Place of E-Books in Everyday Life /
Reading together as a Leisure Activity: Implications for E-reading /
The Mysterious Whiteboard /
Facilitating Social Behaviour and Collaboration.
A Tabletop System Using Infrared Image Recognition for Multi-user Identification /
Performing Online and Offline: How DJs Use Social Networks /
Tension Space Analysis: Exploring Community Requirements for Networked Urban Screens /
Facilitating Social Behaviour and Collaboration II.
BinCam: Designing for Engagement with Facebook for Behavior Change /
OpinionBlocks: A Crowd-Powered, Self-improving Interactive Visual Analytic System for Understanding Opinion Text /
PolemicTweet: Video Annotation and Analysis through Tagged Tweets /
Gaze-Enabled Interaction Design.
Eyes Only: Navigating Hypertext with Gaze /
Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze and Touch /
Tools for a Gaze-Controlled Drawing Application - Comparing Gaze Gestures against Dwell Buttons /
Gesture and Tactile User Interfaces.
Designing Gesture-Based Control for Factory Automation /
Metamodels Infrastructure and Heuristics for Metamodel-Driven Multi-touch Interaction /
TactiPEd: Easy Prototyping of Tactile Patterns /
Gesture-Based User Interface Design and Interaction I.
Towards Many Gestures to One Command: A User Study for Tabletops /
User-Defined Body Gestures for an Interactive Storytelling Scenario /
User-Defined Gestures for Augmented Reality /
Gesture-Based User Interface Design and Interaction II.
Gesture-Based Interaction in Domotic Environments: State of the Art and HCI Framework Inspired by the Diversity /
Thumbs Up: 3D Gesture Input on Mobile Phones Using the Front Facing Camera /
User and System Cross-Learning of Gesture Commands on Pen-Based Devices /
Health/Medical Devices.
Adoption and Appropriation: A Design Process from HCI Research at a Brazilian Neurological Hospital /
Chronicles: Supporting Conversational Narrative in Alternative and Augmentative Communication /
Development of Novel eHealth Services for Citizen Use - Current System Engineering vs. Best Practice in HCI /
Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks /
You Can't Touch This: Potential Perils of Patient Interaction with Clinical Medical Devices /
Humans and Robots.
A Dog Tail for Utility Robots: Exploring Affective Properties of Tail Movement /
Pebbles: User-Configurable Device Network for Robot Navigation /
Robots for Real: Developing a Participatory Design Framework for Implementing Educational Robots in Real-World Learning Environments /
Human-Work Interaction Design.
Computer-Supported Work in Partially Distributed and Co-located Teams: The Influence of Mood Feedback /
Do Usability Professionals Think about User Experience in the Same Way as Users and Developers Do? /
Here or There? How Configuration of Transnational Teams Impacts Social Capital /
Interface Layout and Data Entry.
A Comparison of List vs. Hierarchical UIs on Mobile Phones for Non-literate Users /
A User Study with GUIs Tailored for Smartphones /
Evaluating Direct Manipulation Operations for Constraint-Based Layout /
KLM Form Analyzer: Automated Evaluation of Web Form Filling Tasks Using Human Performance Models /
The Evolution of Number Entry: A Case Study of the Telephone /
Learning and Knowledge-Sharing.
Informing the Design of an Authoring Tool for Developing Social Stories /
Introducing New Perspectives in the Use of Social Technologies in Learning: Social Constructionism /
Usability Specialists as Boundary Spanners - An Appraisal of Usability Specialists' Work in Multiparty Distributed Open Source Software Development Effort /
Vimprint: Exploring Alternative Learning through Low-End Mobiles /
Learning Tools, Learning Contexts.
Improving Evaluation Honesty and User Experience in E-learning by Increasing Evaluation Cost and Social Presence /
Interacting with Augmented Reality: How Does Location-Based AR Enhance Learning? /
The ReflecTable: Bridging the Gap between Theory and Practice in Design Education /
Managing the UX.
Evaluating User Experience for Interactive Television: Towards the Development of a Domain-Specific User Experience Questionnaire /
Managing User Experience - Managing Change /
What Do You See in the Cloud? Understanding the Cloud-Based User Experience through Practices /
Mobile Interaction Design.
Awareness, Transience and Temporality: Design Opportunities from Rah Island /
Comparison of Phone-Based Distal Pointing Techniques for Point-Select Tasks /
Extending Mobile Interfaces with External Screens /
Mobile Phone Applications.
Communicating in a Ubicomp World: Interaction Rules for Guiding Design of Mobile Interfaces /
Flow Specification Patterns of End-User Programmers: Lessons Learnt from a Health Mobile Application Authoring Environment Design /
MoCoShoP: Supporting Mobile and Collaborative Shopping and Planning of Interiors /
Usability and Utility Needs of Mobile Applications for Business Management among MSEs: A Case of Myshop in Uganda /
Using Video Prototypes for Evaluating Design Concepts with Users: A Comparison to Usability Testing /