Human-computer interaction-- INTERACT 2013 : 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013 : proceedings. Part II /
The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 55 papers included in the second volume are organized in topical sections on E-...
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Corporate Authors: | ; |
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Group Author: | |
Published: |
Springer,
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Publisher Address: | Heidelberg : |
Publication Dates: | 2013. |
Literature type: | eBook |
Language: | English |
Series: |
Lecture notes in computer science ; 8118. LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI. |
Subjects: | |
Online Access: |
http://dx.doi.org/10.1007/978-3-642-40480-1 |
Summary: |
The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 55 papers included in the second volume are organized in topical sections on E-input/output devices (e-readers, whiteboards), facilitating social behaviour and collaboration, gaze-enabled interaction design, gesture and tactile user interfaces, gesture-based user interface design and interaction, health/medical devices, humans and robots, human-work interaction design, interface layout and data entry, learning and knowledge-sharing, learning tools, learning contexts, managing the UX, mobile interaction design, and mobile phone applications. |
Item Description: | Includes author index. |
Carrier Form: | 1 online resource (xxx, 791 pages) : illustrations. |
ISBN: |
9783642404801 (electronic bk.) 3642404804 (electronic bk.) 3642404790 (print) 9783642404795 (print) |
Index Number: | QA76 |
CLC: | TP11-532 |
Contents: |
Long and Short Papers (Continued). E-Input/Output Devices (e-Readers, Whiteboards). Leisure-Based Reading and the Place of E-Books in Everyday Life / Reading together as a Leisure Activity: Implications for E-reading / The Mysterious Whiteboard / Facilitating Social Behaviour and Collaboration. A Tabletop System Using Infrared Image Recognition for Multi-user Identification / Performing Online and Offline: How DJs Use Social Networks / Tension Space Analysis: Exploring Community Requirements for Networked Urban Screens / Facilitating Social Behaviour and Collaboration II. BinCam: Designing for Engagement with Facebook for Behavior Change / OpinionBlocks: A Crowd-Powered, Self-improving Interactive Visual Analytic System for Understanding Opinion Text / PolemicTweet: Video Annotation and Analysis through Tagged Tweets / Gaze-Enabled Interaction Design. Eyes Only: Navigating Hypertext with Gaze / Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze and Touch / Tools for a Gaze-Controlled Drawing Application - Comparing Gaze Gestures against Dwell Buttons / Gesture and Tactile User Interfaces. Designing Gesture-Based Control for Factory Automation / Metamodels Infrastructure and Heuristics for Metamodel-Driven Multi-touch Interaction / TactiPEd: Easy Prototyping of Tactile Patterns / Gesture-Based User Interface Design and Interaction I. Towards Many Gestures to One Command: A User Study for Tabletops / User-Defined Body Gestures for an Interactive Storytelling Scenario / User-Defined Gestures for Augmented Reality / Gesture-Based User Interface Design and Interaction II. Gesture-Based Interaction in Domotic Environments: State of the Art and HCI Framework Inspired by the Diversity / Thumbs Up: 3D Gesture Input on Mobile Phones Using the Front Facing Camera / User and System Cross-Learning of Gesture Commands on Pen-Based Devices / Health/Medical Devices. Adoption and Appropriation: A Design Process from HCI Research at a Brazilian Neurological Hospital / Chronicles: Supporting Conversational Narrative in Alternative and Augmentative Communication / Development of Novel eHealth Services for Citizen Use - Current System Engineering vs. Best Practice in HCI / Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks / You Can't Touch This: Potential Perils of Patient Interaction with Clinical Medical Devices / Humans and Robots. A Dog Tail for Utility Robots: Exploring Affective Properties of Tail Movement / Pebbles: User-Configurable Device Network for Robot Navigation / Robots for Real: Developing a Participatory Design Framework for Implementing Educational Robots in Real-World Learning Environments / Human-Work Interaction Design. Computer-Supported Work in Partially Distributed and Co-located Teams: The Influence of Mood Feedback / Do Usability Professionals Think about User Experience in the Same Way as Users and Developers Do? / Here or There? How Configuration of Transnational Teams Impacts Social Capital / Interface Layout and Data Entry. A Comparison of List vs. Hierarchical UIs on Mobile Phones for Non-literate Users / A User Study with GUIs Tailored for Smartphones / Evaluating Direct Manipulation Operations for Constraint-Based Layout / KLM Form Analyzer: Automated Evaluation of Web Form Filling Tasks Using Human Performance Models / The Evolution of Number Entry: A Case Study of the Telephone / Learning and Knowledge-Sharing. Informing the Design of an Authoring Tool for Developing Social Stories / Introducing New Perspectives in the Use of Social Technologies in Learning: Social Constructionism / Usability Specialists as Boundary Spanners - An Appraisal of Usability Specialists' Work in Multiparty Distributed Open Source Software Development Effort / Vimprint: Exploring Alternative Learning through Low-End Mobiles / Learning Tools, Learning Contexts. Improving Evaluation Honesty and User Experience in E-learning by Increasing Evaluation Cost and Social Presence / Interacting with Augmented Reality: How Does Location-Based AR Enhance Learning? / The ReflecTable: Bridging the Gap between Theory and Practice in Design Education / Managing the UX. Evaluating User Experience for Interactive Television: Towards the Development of a Domain-Specific User Experience Questionnaire / Managing User Experience - Managing Change / What Do You See in the Cloud? Understanding the Cloud-Based User Experience through Practices / Mobile Interaction Design. Awareness, Transience and Temporality: Design Opportunities from Rah Island / Comparison of Phone-Based Distal Pointing Techniques for Point-Select Tasks / Extending Mobile Interfaces with External Screens / Mobile Phone Applications. Communicating in a Ubicomp World: Interaction Rules for Guiding Design of Mobile Interfaces / Flow Specification Patterns of End-User Programmers: Lessons Learnt from a Health Mobile Application Authoring Environment Design / MoCoShoP: Supporting Mobile and Collaborative Shopping and Planning of Interiors / Usability and Utility Needs of Mobile Applications for Business Management among MSEs: A Case of Myshop in Uganda / Using Video Prototypes for Evaluating Design Concepts with Users: A Comparison to Usability Testing / |