Gaming innovations in higher education : emerging research and opportunities /
"This book explores how different gaming techniques can be used and harnessed within education to make learning activities more enjoyable and achievable. These approaches will provide an educational support network to reinforce the learner's behavior an
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Main Authors: | |
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Corporate Authors: | |
Published: |
IGI Global,
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Publisher Address: | Hershey, Pa. : |
Publication Dates: | [2018] |
Literature type: | eBook |
Language: | English |
Subjects: | |
Online Access: |
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-2981-1 |
Summary: |
"This book explores how different gaming techniques can be used and harnessed within education to make learning activities more enjoyable and achievable. These approaches will provide an educational support network to reinforce the learner's behavior an |
Carrier Form: | 10 PDFs (x, 178 pages) : color illustrations |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 9781522529828 |
Access: | Restricted to subscribers or individual electronic text purchasers. |
Index Number: | LB2395 |
CLC: | G64-39 |
Contents: | Chapter 1. Socialisation of gamification -- Chapter 2. Learning theories within gamification -- Chapter 3. Mapping gamification -- Chapter 4. Educator model -- Chapter 5. Future direction of gamification within higher education. |